#include <Gridhunt.h>
Public Member Functions | |
Gridhunt (int maxN=30, int maxE=30, int maxRounds=100) | |
void | run (bool visual=true) |
void | show () const |
void | leaderBoard () const |
void | setHunters (vector< Hunter * >) |
void | setMonster (Monster *) |
Main class of the game.
Gridhunt::Gridhunt | ( | int | maxN = 30 , |
int | maxE = 30 , |
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int | maxRounds = 100 |
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) |
Create a game with a grid (default: 30x30) and run the game for a maximum of maxRounds rounds
void Gridhunt::leaderBoard | ( | ) | const |
Display current leader borad
void Gridhunt::run | ( | bool | visual = true | ) |
Run the game. Turn detailed display on/off with visual.