Direction enum name | Mobile | |
directionName | Mobile | [static] |
distanceToMonster() | Hunter | |
E enum value (defined in Mobile) | Mobile | |
getDecal() const (defined in Mobile) | Mobile | [inline] |
getDie() const (defined in Mobile) | Mobile | [inline] |
getGrid() const (defined in Mobile) | Mobile | [inline] |
getName() const (defined in Mobile) | Mobile | [inline] |
getPoints() const (defined in Mobile) | Mobile | [inline] |
getPosition() | Mobile | |
getRound() const | Mobile | [inline] |
getWins() const (defined in Mobile) | Mobile | [inline] |
Hunter(const string &name="A player", char decal= 'x') (defined in Hunter) | Hunter | |
HunterRandom(const string &name="Random Hunter", char decal= 'x') (defined in HunterRandom) | HunterRandom | |
makeMove() | HunterRandom | [virtual] |
Mobile(const string &name="Some Mobile", char decal= 'x') | Mobile | |
move(Direction) | Mobile | |
N enum value (defined in Mobile) | Mobile | |
NE enum value (defined in Mobile) | Mobile | |
NW enum value (defined in Mobile) | Mobile | |
pay(int) | Mobile | |
positionOfMonster() | Hunter | |
S enum value (defined in Mobile) | Mobile | |
say(const string &) const | Mobile | |
SE enum value (defined in Mobile) | Mobile | |
setMonster(Monster *monster) | Hunter | [inline] |
SW enum value (defined in Mobile) | Mobile | |
teleport() | Mobile | |
W enum value (defined in Mobile) | Mobile |